At last week’s GameCity event, David Braben of Frontier Developments hosted a panel on storytelling in games, Gamasutra reported.
Braben’s The Outsider uses a contextual plot and conversation system in which the player, accused of murdering the President, plays off rival factions. Your reputation with these factions allows unique options in different situations.
Braben showed a short segment of the game in which a policeman bursts through a door to discover the player and immediately shouts at the fugitive main character to freeze for an arrest. At the same time, a rival faction comes in through another point in the room and pins both down with gun fire.
Using the contextual system, which gives players a quick choice of words snippets and phrases, Braben convinced the policeman to help fight the rival group. Now, because the encounter has made him friendlier with the police, they might, in later sections of the game, be persuaded to let the character slip by, or help him chase down other fleeing enemies.
Braben hopes that this realistic behavior, combined with the realistic physics that only motion sensors can provide, will draw the player deeper into the experience and relate him more with the characters and story.
Adding to the great “games as art” debate, Braben commented that games continue to be second-classed by mainstream media, under film and literature and alongside “action figures and cuddly toys.”
Braben called for a genius of this generation to move the industry forward in creative areas outside of graphics, adding, “We have a much more interesting medium for getting a story across.”