Iron Tower Studio’s lead developer Vince D. Weller was kind enough to answer some questions about his upcoming tradition-minded RPG “Age of Decadence” in an email interview.
He talks about his own game, the importance of choice and story, and how his studio’s approach to storytelling contrasts with that of big name developers like Bethesda and Oblivion.
Down the Wall: First, could you introduce yourself and your team?
Vince: 5-people team: designer, programmer, artist, modeler, animator. My name is Vince, I’m the designer.
DtW: “Age of Decadence” has a very interesting setting. How did you decide on that?
Vince: We wanted to make something different. High and generic “medieval” fantasy has been done to death and then some. We also wanted to go with a “fall of an empire” scenario for storytelling reasons and the Roman Empire is an obvious choice there, both as an inspiration and as a reference. The rest was influenced by some Michael Moorcock’s works (city of Quarzhasaat) and Lovecraft’s stories.
DtW: What games exemplify the non-linear story that you are going for with “Age of Decadence”? What’s your inspiration?
Vince: Prelude to Darkness, a great indie RPG that nobody’s heard of, and Arcanum, a Troika RPG masterpiece.
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