Tag Archive for 'Journalism'

Ziff Davis Sells 1UP, Shuts Down ‘EGM’

After twenty years Electronic Gaming Monthly is closing its doors, and the January 2009 issue will be its last.

In the long rumored buyout, Ziff Davis Media sold its 1UP Digital Network to UGO Entertainment and shut down EGM, its last remaining print publication after Games For Windows magazine, the rebirth of Computer Gaming World, ended last April.

At least 30 Ziff Davis staff members were laid off, and everyone else now works exclusively for the online network, which includes 1UP.com, MyCheats.com, GameVideos.com and GameTab.com. The 1UP video podcast is terminated, and the state of the other podcasts is unknown.

That’s the news story, and here’s what it means: the games industry just lost one of the last refuges of intelligent, professional writers and editors.

Of course, this was a long time coming. Gaming journalism, especially print journalism, had a lot of problems. One was the generally greater degree of tech saavy among gamers, or at least gamers who care enough about the industry to read news. Those took to the Internet, where content came immediately and was easy to find, rather than to the magazine rack.

Another problem was with the magazines themselves. Game journalists had buddied up with gaming companies to ensure they got exclusive news, which meant that previews were sycophantic and unreliable, and journalists often bailed for jobs at game developers and publishers.

Game magazines bled to death, losing readers to the Web and writers to game companies and online publications, which are now the only option for news.

Web content versus print publication is a big issue among journalists. Web writers usually spend less time per story, since immediacy and volume are more important than detail. They have less time than their print counterparts to nitpick details, do serious investigative reporting, and write articles that matter and have a point and a literary voice.

All that matters online is getting an article up on the feed and moving to the next one. If its a rewrite of the press release without any additional information, so be it. Timeliness is all that matters for most blurbs, not care or message.

I first read EGM in 2000 not long after they hit the 100 issue mark. It had Unreal Tournament on the cover, and inside a Majora’s Mask review, funny letters, cosplay pictures, and a feature on games that were canceled en development. I loved it, and I’ve taken the thumb to every issue since.

I’ll miss the magazine’s professional insights, its wit and candor, its humor. I’ll miss reading news that has a distinct voice, and reviews that I can trust since they come from people who have been in the industry for ages and who I have agreed with in the past. Some of that is available online, but most is lost in the dash to the finish of online journalism.

Site Update: New Features and Look

The site has been granted an updated code and layout and new features. (Please notice the new site logo, which took all Sunday afternoon to Photoshop together.)

The new Calendar page displays upcoming releases that have storytelling potential along with information and links. Fallout 3 is the first entry and shows how game profiles will be laid out.

Despite featuring a very mainstream title right off the bat, I’d like to use the calendar to showcase smaller releases and mods. It should be up to date within a week.

The Resources page is a compendium of links, guides, and interviews for aspiring video game writers or journalists. This is a work in progress and so far has links on careers in game development and journalism.

Tags are in place, and the About page has a tag cloud for browsing pleasure. Enjoy.

Game Award Shows Get It Wrong

Both Spike TV and Time named their top games of the year this past week, and both demonstrated that most game awards shows are not fully representative of the gaming industry.

Spike TV named BioShock Game of the Year and Halo 3 Most Addictive Game Fueled by Dew. Despite the “X-treme” pomp and circumstance and GameCock’s ridiculous outburst, I thought the recipients were all very deserving. A panel of U.S. journalists chose the awards and included Dan Hsu, Jeff Gerstmann, Dean Takahashi and Chris Kohler.

It is a step in the right direction for Spike, who’s past awards shows have been irreverent to say the least, but they still have a way to go. As long as they pack their shows with explosions, tits, Samuel L. Jackson and bad rock music to appeal to the 15- to 30-year-old male demographic, it’s impossible to take their choices seriously.

The “Top 10 Video Games” section of Time’s 50 top 10 lists was written by their book critic, Lev Grossman. Grossman listed Halo 3 as the best game this year, with The Orange Box and Rock Band holding the second and third spots.

“Halo 3 has become the perfect hardcore first-person combat simulator,” Grossman said. The game has been refined to a degree where “every combat is even-sided and complex and can be waged in multiple ways, using an arsenal of long- and short-range weapons, plus grenades and hand-to-hand moves.” I enjoyed Halo 3, but there are games that do all this and do it better.

“Every level is perfectly paced and balanced and graced with soaring architectural compositions,” said Grossman. Maybe he didn’t make it to the Cortana rescue mission at the end.

Continue reading ‘Game Award Shows Get It Wrong’

Genesis

Welcome to Down the Wall, a personal blog I plan to focus on storytelling in video and computer games. Not that there isn’t room for the odd review or news commentary, but the topic of choice here is the narrative behind the game.

Posts on this blog are organized into three categories: Analysis, News and Reviews. Analysis articles look at general trends in games or the industry, News posts comment on what’s in the news, and Reviews are self-explanatory.

One thing I want to push for is more professional, in-depth, well-researched and meaningful writing than an average blog. This, and my unfortunately limited time, means posts will be spaced out, but also (I hope) worth the time it takes to read them.

I started this blog because I’m an avid gamer as well as a student looking at a career in journalism, and because I wanted to take a closer look at a topic I’m interested in. I think that games are on their way to taking their seat at the table of artistic media, and one of the main signs of this status is a shift towards greater levels of storytelling.

Many games have had moving and well-wrought stories which are more than just an excuse for the action, but recent technology (graphics and spoken dialog especially) has breathed real life into these stories, allowing new levels of expression.

This is a timely and important topic I hope to explore in greater detail in the near future. And, thanks to recent comments by film critic Roger Ebert, it looks like I have a good opportunity.

Notes

The about page has more information about myself and my goals for this blog.