Tag Archive for 'PC'

MOD HIGHLIGHT: ‘Europa Barbarorum’ Puts You In Ancient World

A supremely accurate expansionary mod for Rome: Total War may seem like a strange thing to highlight on a blog about game narratives, but Europa Barbarorum builds on the historical premise of the game it modifies and develops it into a more immersive experience.

The mod extends the campaign map into Saharan Africa, the Arabian Peninsula, India, and the steppes of central Asia, hosting kingdoms like the Mali, Saka, and Bactria absent from the vanilla Rome Total War campaign. All factions have been bolstered with historically accurate towns, buildings, governmental systems, family members, and military units, with names and voices in the appropriate language.

It’s a stunningly complete package that turns Rome: Total War into a history lesson. A massive volunteer team of modders, artists and historians organized even before the game’s 2004 release and have worked steadily ever since to make their mod as accurate as possible, from place names to lengthy building and unit descriptions and “this year in history” reports.

But the point of Europa Barbarorum is not education. All these complex changes to gameplay make the empire-building campaign much more immersive. They allow players to invest themselves in the historical persona of a third century BC superpower, to adopt their culture, utilize their heroes, and fight their enemies.

Conquer a new city and chose whether to make it an ally, a subjugated state, or a fully incorporated province of full citizens. Each choice has economic and military consequences, accurately reflecting the true complexity of state building. Invest yourself in the role of an evil overlord or benevolent republic and all the while feel like you’re playing a part in a very real historical narrative.

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REVIEW: ‘Crysis’ Pushes Graphics, Lacks Depth

Crysis made its name as a graphical powerhouse, with visuals beyond what current generation consoles and most supercomputers can generate. But there’s almost no depth behind this unarguably impressive presentation.

Story in Crysis is little more than an excuse for the big-budget action. The main character is a faceless soldier named Nomad, an elite commando with a futuristic nano-suit that allows superhuman abilities.

Nomad is part of a US special forces team investigating a tropical island where North Koreans have taken over an archaeological investigation of ancient ruins that turn out to be a buried alien spaceship. It follows a strict formula of War of the Worlds, Half-Life, and Halo, but lacks the depth and creativity of those three.

Scripted events and minimalistic dialog shoves the story forward, viewed in the first person Half-Life-style. The characters are all extreme testosterone to the max, the situations all cliche. It’s ridiculously generic and takes itself too seriously to be fun.

I almost lost it when the gruff general refused to listen to the pleas of the scientists pretty daughter not to nuke everything. “But we don’t know what will happen! It could make the aliens stronger!” “I’ve got my orders!”

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‘Diablo 3′ Designer Responds to Criticism

Lead Diablo 3 designer Jay Wilson addressed the concerns of some fans that the art style of Blizzard’s newest game deviates from its forebears, but refused to give into their demands.

“We’re very happy with how the art style is,” said Wilson in an interview with MTV Multiplayer’s Tracey John. “The art team’s happy. The company’s happy. We really like this art style, and we’re not changing it.”

Outspoken critics struck immediately after the Diablo 3 screenshots and trailer were revealed last month, complaining that the brighter colors made the game cartoony and violated the dark spirit of the franchise. Protests have not died down since and led to an online petition with over 54,000 signatures.

Some critics used Photoshop to edit Diablo 3 art into what they thought it should look like.

Fan-edited screenshot of “Diablo 3.″

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Sleep With Everyone In Obsidian’s ‘Alpha Protocol’

Obsidian Entertainment has always been in BioWare’s coattails. They followed BioWare releases with sequels for Knights of the Old Republic in 2004 and Neverwinter Nights in 2006.

Their upcoming action-based CIA yarn Alpha Protocol is the companies first new intellectual property, marking a break from BioWare and outdoing the RPG behemoth in an unusual respect: sex scenes.

Alpha Protocol promises explicit sexual relations with not just two, but all of the game’s female characters. MTV Multiplayer’s Tracey John talked with Senior Producer Ryan Rucinski about Alpha Protocol’s explicit intimacy.

There are several factions in the game that you can ally with or fight against, so the women Thorton meets can become collaborators or enemies. As a government operative, the player can acquire missions and assistance from the ladies Thorton’s wooed. But piss them off — by dating other girls, for instance — and there’s hell to pay.

‘It all depends on how you treat them,’ Rucinski said. If you have a strong relationship with female characters, they may help with missions. However, he told me that some of them are ‘bats–t insane’ and can get you into trouble. ‘One may ask you to assassinate a high-level person,’ he added. ‘Maybe that’s not something you want to do, but she’s really hot. But there are obvious repercussions.’

[Thorton] can ‘get’ all of the game’s women if he wanted to. Rucinski told me it was possible to have sex with all the females, and that the sex scenes were similar to how Mass Effect treated its intimate moments. But he was quick to assure me that, ‘It’s a mature game, it’s not [adults only].’

Alpha Protocol, which comes out next February, has achievements for being a ladies man, and for avoiding relationships altogether.

Like a good Hollywood flick, relationships in Mass Effect were well told and treated respectfully before things got dirty. Alpha Effect has a lot to live up to if it wants to avoid being written off as unnecessary smut as BioWare’s space opera almost was.

‘Fallout 3′ A Modern Flavor For the Cult Classic

The upcoming Fallout 3 can’t be just like the decade old originals, so get over it. But Bethesda, who got rights to the game from worn-down original studio Interplay, looks like they’re doing a good job of adopting everything that made the originals so unforgettable and putting it in a next-generation title.

Some have made a rabble-rousing hubbub over changes to the design. A shift in perspective from isometric to first person or behind the head, unkillable children, and a reduction in party size from four to two have all drawn venomous ire from the franchise’s cult followers.

Fallout 3 definitely looks different than its predecessors, which were rendered in 2D sprites and came out about a decade ago. Even as a big fan of Fallout, I don’t mind the changes and am happy with the new game’s presentation so far.

Fallout 3's protagonist wanders a post-apocalyptic town.

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BioWare Unveils Two Trailers for ‘Dragon Age’

BioWare released two trailers for their upcoming computer RPG Dragon Age: Origins this week.

The first trailer shows the beginnings of a rain-soaked battle between humans and an army of monsters. The second starts off the same, but includes some more combat sequences.

Neither trailer shows any gameplay or story features, and the graphics look incomplete. More information on BioWare’s new game should come from this week’s E3.

Dragon Age: Origins is scheduled for an early 2009 release on PC and is the first in a new franchise for BioWare. Billed as the spiritual successor to the Baldur’s Gate series, the game is set in an open, epic fantasy world with a strong party element, and will hopefully be more complex than the studio’s recent console games.

REVIEW: ‘Age of Conan’ a Strong Alternative to Current MMOs

Two months after its release, Funcom’s massively multiplayer online RPG Age of Conan is overcoming its launch problems and providing players with a world where roleplaying is actually viable.

Based in the sword and sorcery fiction of Robert E. Howard, whose 1920s and ’30s pulp fantasy invented the genre, the world of Age of Conan is just as intense and lively as the prose of its creator.

The game pits players against evil armies, dangerous beasts, wicked cultists and their summoned creatures. It’s bloody combat, which uses a demanding system of combo attacks, often ends with decapitations and fatalities.

Conan’s “low fantasy” setting is much grittier than that of World of Warcraft or Lord of the Rings. There are few real heroes, and every character presented in the opening act has bad qualities.

Age of Conan’s first act tells a story in the manner of traditional RPGs, with both single- and multiplayer content. It sets the game apart from other MMOs, and feels more like Oblivion or Baldur’s Gate.

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Blizzard Rumored to Announce ‘Diablo III’

UPDATE: Blizzard officially announced Diablo 3 Saturday. Their Web site has a teaser trailer and gameplay footage, plus screenshots and information on two character classes, the returning Barbarian and new Witch Doctor.

Signs have popped up all over the Internet that Blizzard is prepared to announce Diablo 3 this Saturday at the Worldwide Invitational in Paris.

WoW Insider reports that a leaked schedule suggests a Diablo-related announcement, and DiabloII.net claims that industry insiders have confirmed that Blizzard will announce a new Diablo. Blizzard acquired the Web address diablo3.com earlier this year.

This information accompanies a piece of viral marketing on Blizzard’s homepage, which has been taken over by an evolving icy image. The ice has grown larger and opened up over the past three days, and two runic symbols have joined the original one.

Blizzard.com Screen on Wednesday, June 25

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REVIEW: “Audiosurf” is a Great Arcade Experience

“Audiosurf,” released Feb. 15 on Steam, is a fantastic arcade-type game with infinite possibilities. Just pick a song and it generates a track on which to play its color-matching game.

The faster the song, the faster your track will go. Strong beats yield humps and intense guitar solos create more colored blocks for you to pick up and put together. The tracks fit their songs astoundingly well and are generated really quickly.

Here’s an example of one of the tracks, generated from a Daft Punk song, so you can get a better idea of how things work:

There are multiple game types and difficulties. Most use multi-colored blocks, but the simpler Mono type has you avoid obstacles and pick up blocks of a single color. There’s also a two-player mode where each player gets a side of the track.

“Audiosurf” comes with a scoreboard mechanic, so you can compare your top scores with local and worldwide players.

The game is a lot of fun, especially if you enjoy music, and it’s a great single-player alternative to games like “Guitar Hero.” Plus, it’s only $10. Highly recommended.

Reflecting on ‘Morrowind’

I stumbled on a fantastic piece of “The Elder Scrolls 3: Morrowind” fan-art whilst browsing the ever-time-consuming DeviantArt and it got me all nostalgic. The picture is titled “Morrowind Days” and drawn by DA user SnowSkadi.

Morrowind Days by SnowSkadi. Click for full-size.

And that about sums the game up. Everything that made “Morrowind” (and “Tribunal”) so utterly fantastic. Sure there were technical problems, things that could have been done better, unbalanced gameplay. But whatever, that’s life. And for every flaw, every inconvenience, there was something so real and lifelike about that world where you would get destroyed if you set one unprepared foot out of Seyda Neen and into that memorable cave of slavers.

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