Tag Archive for 'Warren Spector'

Warren Spector Sees Shorter, Creative Games in Industry’s Future

“100 hour games are on the way out,” said Warren Spector at last week’s Game Education Summit, reports Gamasutra.

How many of you have finished GTA?” asked Spector, of Wing Commander, System Shock, and Deus Ex fame. “Two percent, probably. If we’re spending $100 million on a game, we want you to see the last level!”

Spector and Mark Meyers of Disney Interactive were keynote speakers at the summit and discussed changes in the industry and the new role of game education programs in entering it.

“Up until five years ago most people got into the game industry by accident,” commented Myers, who began working as an engineer.

The game industry is growing up, getting more high tech with top-notch facilities and training programs replacing ramshackle buildings and self-trained amateurs. Both speakers grew up alongside the ever-enlarging business.

“Building a game is as complex as making as a Hollywood movie,” said Spector. “Do we have the right people and how do we harness creativity without crushing it?

“We are in a business that is both software engineer and entertainment, and we have to balance it,” Spector continued. “It used to be that you could trade off gameplay for graphics, but you can’t do that anymore.”

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Eidos’ New Montreal Studio to Develop ‘Deus Ex 3′

Eidos announced the third game in the Deus Ex series, which began with a stunning story-driven game and was followed up with a not-so-good one, will be developed in their newly inaugurated Montreal studio, Gamasutra reports.

It’s not clear how much experience the team working on the new Deus Ex game has, but Eidos Montreal’s general manager, Stéphane D’Astous, says the team will do well.

“We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle,” said D’Astous. “We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle.”

With a small, talented group and a lengthy production, here’s hoping Deus Ex 3 will turn out better than the sophomore effort.