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	<title>Down the Wall</title>
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	<pubDate>Fri, 30 Jan 2009 23:43:47 +0000</pubDate>
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		<title>Please Reattach the Controller</title>
		<link>http://www.downthewall.com/archive/2009/01/please-reattach-the-controller/</link>
		<comments>http://www.downthewall.com/archive/2009/01/please-reattach-the-controller/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 21:10:58 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Site]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=716</guid>
		<description><![CDATA[Down the Wall is now officially on hiatus. I leave tomorrow with my backpack and boots for a whirlwind adventure through Europe, the Middle-East, and Asia and won&#8217;t come around the world again for a year. I&#8217;ll chronicle my trip at a new blog called Where is Jon?, and Down the Wall will have to [...]]]></description>
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		<item>
		<title>Reflecting On &#8216;Star Wars Galaxies&#8217;</title>
		<link>http://www.downthewall.com/archive/2009/01/reflecting-on-star-wars-galaxies/</link>
		<comments>http://www.downthewall.com/archive/2009/01/reflecting-on-star-wars-galaxies/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 09:22:33 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Review]]></category>

		<category><![CDATA[Community]]></category>

		<category><![CDATA[MMOs]]></category>

		<category><![CDATA[Open world games]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=712</guid>
		<description><![CDATA[As much as some would like to forget, BioWare&#8217;s Star Wars: The Old Republic is not the first massively multiplayer online game to tread the waters of the galaxy far far away. Sony Online Entertainment&#8217;s Star Wars Galaxies was the first MMO I ever played, and the oddball experience has colored my approach to every [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2009/01/reflecting-on-star-wars-galaxies/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A New President, A New Age of Game Regulation</title>
		<link>http://www.downthewall.com/archive/2009/01/obama/</link>
		<comments>http://www.downthewall.com/archive/2009/01/obama/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 18:07:28 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Analysis]]></category>

		<category><![CDATA[Games industry]]></category>

		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=702</guid>
		<description><![CDATA[Today confirmed everything I love about this country. It also brought a new perspective on video game regulation to the White House, as Gamasutra reports in today&#8217;s article on the history and future of US regulation.
&#8220;We need to make sure that all of our children have access to these technologies and we must teach our [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2009/01/obama/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Ziff Davis Sells 1UP, Shuts Down &#8216;EGM&#8217;</title>
		<link>http://www.downthewall.com/archive/2009/01/ziff-davis-sells-1up-shuts-down-egm/</link>
		<comments>http://www.downthewall.com/archive/2009/01/ziff-davis-sells-1up-shuts-down-egm/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 04:31:30 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Analysis]]></category>

		<category><![CDATA[Games industry]]></category>

		<category><![CDATA[Journalism]]></category>

		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=695</guid>
		<description><![CDATA[After twenty years Electronic Gaming Monthly is closing its doors, and the January 2009 issue will be its last.
In the long rumored buyout, Ziff Davis Media sold its 1UP Digital Network to UGO Entertainment and shut down EGM, its last remaining print publication after Games For Windows magazine, the rebirth of Computer Gaming World, ended [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2009/01/ziff-davis-sells-1up-shuts-down-egm/feed/</wfw:commentRss>
		</item>
		<item>
		<title>&#8216;Grand Theft Auto IV&#8217; Game of the Year</title>
		<link>http://www.downthewall.com/archive/2008/12/game-of-the-year/</link>
		<comments>http://www.downthewall.com/archive/2008/12/game-of-the-year/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 01:50:00 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Review]]></category>

		<category><![CDATA[Characters]]></category>

		<category><![CDATA[Grand Theft Auto]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Realism]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=684</guid>
		<description><![CDATA[Grand Theft Auto IV nabbed the 2008 Game of the Year slot in Time magazine, the New York Times, the Spike TV Video Game Awards, and in other critical lists, and for good reason.
Rockstar&#8217;s newest crime simulator definitely attempted something different than its predecessors. It cast off the minigames and bicycles of San Andreas in [...]]]></description>
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		<title>&#8216;Left 4 Dead&#8217; and the Cinematic Tutorial</title>
		<link>http://www.downthewall.com/archive/2008/12/left-4-dead-and-the-cinematic-tutorial/</link>
		<comments>http://www.downthewall.com/archive/2008/12/left-4-dead-and-the-cinematic-tutorial/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 07:47:43 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Analysis]]></category>

		<category><![CDATA[Cutscenes]]></category>

		<category><![CDATA[Gameplay and story]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=681</guid>
		<description><![CDATA[Last month&#8217;s zombie apocalypse game Left 4 Dead offers one of the best co-op experiences of the year in one complete and functional package that the team at Valve has gained a reputation for.
Unlike most Valve games, however, this one includes a very cinematic cutscene at the beginning of the game. An article by John [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2008/12/left-4-dead-and-the-cinematic-tutorial/feed/</wfw:commentRss>
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		<item>
		<title>&#8216;Fallout 3&#8242; Procures Mods and DLC</title>
		<link>http://www.downthewall.com/archive/2008/12/fallout-3-procures-mods-and-dlc/</link>
		<comments>http://www.downthewall.com/archive/2008/12/fallout-3-procures-mods-and-dlc/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 04:12:37 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Episodic content]]></category>

		<category><![CDATA[Fallout]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=677</guid>
		<description><![CDATA[Bethesda&#8217;s Fallout 3 mod creator, nicknamed the Garden of Eden Creation Kit, went online this week.
The new Web site has the mod tools available and a library of how-to articles. Fallout 3 Nexus is a good community source for new content.
Bethesda has a history of good mod support for Morrowind and Oblivion as well as downloadable content, and [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2008/12/fallout-3-procures-mods-and-dlc/feed/</wfw:commentRss>
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		<title>Steven Spielberg Skips the Cutscenes</title>
		<link>http://www.downthewall.com/archive/2008/12/spielberg/</link>
		<comments>http://www.downthewall.com/archive/2008/12/spielberg/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 23:44:51 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Cutscenes]]></category>

		<category><![CDATA[Film]]></category>

		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=668</guid>
		<description><![CDATA[Blockbuster King turned game developer Steven Spielberg talked about his hatred of cutscenes that interrupt gameplay in an interview with Yahoo! Games.
The thing that doesn&#8217;t work for me in these games are the little movies where they attempt to tell a story in between the playable levels. That&#8217;s where there hasn&#8217;t been a synergy between [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2008/12/spielberg/feed/</wfw:commentRss>
		</item>
		<item>
		<title>BioWare Brings Companions, Epic Combat to &#8216;The Old Republic&#8217;</title>
		<link>http://www.downthewall.com/archive/2008/12/bioware-brings-companions-epic-combat-to-the-old-republic/</link>
		<comments>http://www.downthewall.com/archive/2008/12/bioware-brings-companions-epic-combat-to-the-old-republic/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 06:31:02 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Preview]]></category>

		<category><![CDATA[BioWare]]></category>

		<category><![CDATA[Characters]]></category>

		<category><![CDATA[MMOs]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Player choice]]></category>

		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=662</guid>
		<description><![CDATA[An Edge magazine preview of the new Star Wars MMO The Old Republic has new details on how BioWare&#8217;s first attempt at a massively multiplayer game will differ from the competition in atmosphere and play style, including the use of companion characters.
“This is a faster-paced system that focuses on making the player feel like a [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2008/12/bioware-brings-companions-epic-combat-to-the-old-republic/feed/</wfw:commentRss>
		</item>
		<item>
		<title>FPS Combat Most Exciting When Frequently Close-Quarters</title>
		<link>http://www.downthewall.com/archive/2008/12/fps-combat-most-exciting-when-frequently-close-quarters/</link>
		<comments>http://www.downthewall.com/archive/2008/12/fps-combat-most-exciting-when-frequently-close-quarters/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 02:09:35 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<category><![CDATA[Analysis]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Gameplay]]></category>

		<guid isPermaLink="false">http://www.downthewall.com/?p=657</guid>
		<description><![CDATA[The most engaging first person shooters of the last few years force players into intense bouts of melee combat, Gamasutra reported today.
Game Developer magazine published the study last year. It used current generation FPS games &#8212; Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon Advanced Warfighter 2, and Resistance: Fall of [...]]]></description>
		<wfw:commentRss>http://www.downthewall.com/archive/2008/12/fps-combat-most-exciting-when-frequently-close-quarters/feed/</wfw:commentRss>
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